Monday, October 17, 2016

3D Class Working in a Game Engine With Final Prop

This week we exported our textures from Substance Painter and imported them into UE4 to create a material.  Spent about 1.5 hours on this process and playing with different settings.







2 comments:

  1. Looks pretty nice, I would saturate the paint for the skull. For showing off the work, get rid of the grass texture and make sure to kill the flat horizon line. You can use depth fog to kill the horizon line.

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