This week we continued working on the cannon. We created UV's and then imported our models into ZBrush to create a super high res version. Then we decimated that model and exported as an OBJ.
This homework took about 7 hours because I ran into issues in both the UV stage and creating a high res base in Maya. I learned a lot though and I'm really happy because this is my first time doing a lot of this stuff.
Excellent work Boo! Very clean display and nice work on the sculpt!
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