Sunday, October 2, 2016

3D Class Week 06 UV and Digital Sculpting for a Prop

This week we continued working on the cannon.  We created UV's and then imported our models into ZBrush to create a super high res version.  Then we decimated that model and exported as an OBJ.

This homework took about 7 hours because I ran into issues in both the UV stage and creating a high res base in Maya.  I learned a lot though and I'm really happy because this is my first time doing a lot of this stuff.
















1 comment:

  1. Excellent work Boo! Very clean display and nice work on the sculpt!

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