Monday, November 28, 2016

2D Week 14

This week I worked on creating procedural animation for the Tinman's head to follow the player and I also worked to make the wave animation blend better with the idle as well as be triggered by the player entering a volume.  This was very challenging and required a lot of research into different blueprint techniques.  I spent about 6-8 hours getting this to work properly in VR.


1 comment:

  1. This is awesome, please document the blueprint set up please!!!

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