Tuesday, December 6, 2016

2D Week 15

This week, I worked on helping the other teams with animation state machines and adding procedural animation to their characters.  I also worked with Kay who created a new rig for Connor's  updated face tree model.  I was able to do a fair amount more with this rig although there are still limitations as we are still in the proxy phase.  Overall, I probably spent about 3 hours working on stuff for this class.


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