After getting approval from the
faculty to work on a project that does not directly relate to my specialty, I
have decided to move forward with my idea to work in ZBrush and create a
character bust sculpture. Although I am
studying animation, I come from a traditional sculpture background and I want
to learn how to sculpt digitally. My
personal goal for this project is to have a finished and polished piece that I
could 3D print and put in my portfolio.
I think that 3D printing might be out of the realm of what I can
accomplish during this semester though, so my end goal for this class is to
have both a high res and game res character bust that is textured and can be
displayed in VR.
As far as my subject matter is
concerned, I am choosing to base my sculpt off of the illustrations by Chiara
Bautista. Bautista’s work features
stylized women with horns and tentacles and themes of love and heartbreak. I want to capture this stylized look as it
borders on realism but isn’t quite there which is similar to my own style. I had considered going for full realism but
as this is my first digital sculpt and we don’t have that much time, I think it
is wise to go with a familiar style. One
thing I’d really like to capture is Bautista’s textures and shading which seems
to me like a mix of watercolor and cell shading.
While there are a lot of Bautista
works that I really enjoy, I couldn’t find any that I really wanted to
sculpt. None of them really spoke to me
so I decided to move forward and create my own concept drawing based on a few
specific images by Bautista but adding my own emotions and themes. Right now my concept features a girl with
antlers with little models of the solar system hanging off of them. The girl looks up at the stars smiling
slightly but she has a heart shaped hole through her chest with the Earth
suspended in it. I’ve always been
fascinated by space and to me this piece represents dreaming big but remembering
where you came from and where home is.
Schedule:
I don’t really know much about
ZBrush so my plan is to dive in head first and learn as I go. Nick and my peers have graciously offered to
teach me and give advice whenever I need it so I’m confident that I’ll be able
to pull this off. My plan is to go to
all the 3D classes and work and I’d also like to devote at least 8-10 hours per
week on this project.
May 25: Project Proposal Due, get
feedback on concept and schedule from faculty and peers
June 1: Block in ZBrush
June 8: Focus on Face
June 15: Small Details
Midterm Jun 22: High Poly Sculpt
Finished
June 29: Fix any issues on High
Poly Sculpt, begin on Game Res
July 6: Finish Game Res
July 13: Textures
July 20: Textures
July 27: Get into Engine, last
minute adjustments
Final Aug 1: High and Game Res
model, Game Res model in UE4 with Textures
Reference
I will be basing my sculpture off
of the illustrations by Chiara Bautista but I will be using other artworks as
reference too. I have created a
Pinterest board where I have saved a number of Bautista’s works as well as
traditional and digital portrait sculptures, illustrations by other artists,
and tutorials that I think could help me.
Here are a few images from my
Pinterest board as well as some of Bautista works that I’ve drawn from the
most: